Maps Must Have
- Been proven humanly completable in at least one mode.
- Working and discoverable start and end timer/zones that are easily accessible by the player.
- Been finished with a reasonable display of effort (textured, well lit, evidence of design process, no performance issues).
- “Course start” support for the main course and any bonus courses.
- Jumpstats area easily accessible from the start of the map with at least these LJ blocks: 250, 260, 270 and 280. This standard can be met by using any of these completed rooms.
Maps Must Not
- Use clips, non-solid blocks, triggers or moving blocks unintuitively or in an exploitable fashion.
- Have abundance of forced perfs or other inconsistent mechanics.
- Be able to skip a significant portion of the map with 'timer tech' at the start or end.
- Require additional players or pre-run setup to speed run competitively.
- Contain discriminatory, obscene, or sexually explicit content, as determined by the Map Approval Team, in view of any course or jumpstat area.
Other Map Rules
- Map names must be easily distinguishable from other global map names, be lowercase, contain ONLY alphanumeric characters (a-z_) and be no more than 27 characters long including prefix(es).
- BSP file name needs to be the same as the name in the submission post. Any change to the BSP name after submission will result in an instant denial. The workshop name is NOT the same thing as the BSP file name.
- Map submissions must be made by the original mapper unless explicit permission has been given, or the mapper cannot be reached by any reasonable means. If the mapper cannot be reached by reasonable means, you MUST provide proof of an attempt to contact them. Mappers inactive for 2+ years AND cannot be contacted through reasonable means will be considered acceptable.
The following standards also apply to purely aesthetic (non-gameplay) updates of maps.
- Must be made with permission from the original mapper (or by the original mapper).
- Must not change the gameplay of any existing courses e.g. adjusting distances of jumps.
The Map Approval Team may request miscellaneous changes be made to improve the quality of the map before approving it.
A purely aesthetic (non-gameplay) update of a map will replace the previous version if it is approved.
If a major map issue is found that the Map Approval Team feels should be fixed, the mapper will be contacted and made aware of the issue. In the case of map skips, the mapper will decide whether the skip will be fixed or not, we will make attempts to contact them through reasonable means, and honor their decision. The mapper will have one week to respond, and three days to make a decision. Alternatively, in rare situations the mapper can opt to fix it and have both versions be global, the decision of which maps need this kind of treatment will be at the discretion of the Map Approval Team.
Map creators may request for their global map(s) to be removed from the map pool. To make a request, start a private discussion with the Map Approval Team titled the name of the map and provide reasoning for the request. Additional verification that you are the mapper may be required.
Any map(s) submitted should be in its final version and tested thoroughly prior to submission. If a submission has an apparent lack of testing or easily found issues, your map may be rejected and subject to denial along with a cooldown period before the next submission to properly fix the issue(s). Any gameplay changes may result in the map being denied. Make sure your map is tested before submitting, testing may be provided in the Kreedz Mapping Discord.