sneaK afaik u can keep them dynamic just need to make them non-solid
mark You can, I believe turning off physics/collisions gives best results. Converting to prop_static rather than dynamic gets rid of unnecessary server load, as they do not fit the use-case of the prop_dynamic type.
Thing1 Seems mapper is relatively inactive, when he can actually be contacted i've asked someone to try and get permission for a fix of the map. For the time being since it's not a major issue the map will stay global in its current state
Map: kz_kzra_voovblock Missing filter in VNL for the main course
kz_xmas2008 pro no.1 is a wrong record ,There was a bug on the server at that time
Map: skz_makalaka - Bonus 8(havent tried other bonuses btw) Missing VNL Filter
ItzLaker56 Added
Map: kz_ladderall - bonus 4 Missing VNL Filter
Map: kz_owtetad - Bonus 3 Missing VNL filter.
nykaN added rush2sk8 added, VNL b10 already exists
kz_rush2sk8 bonus 7 9 10 vnl filter
kz_hek bonus 1 missing vnl filter
Hawk added
kz_exemplum bonus 4 - Missing VNL Filter
kz_hek bonus 2 - Missing VNL Filter
ItzLaker56 added
kz_baxter Bonus 1 missing vnl filter
skz_map bonus 1 & 2 missing vnl filter
kz_rompenutrias bonus 3 missing vnl filter